Research Portfolio

Six case studies, three studies, two sites, one question.

Can an organisation that builds regulated medical equipment author its own extended reality, keep authoring it, and be measurably better off for having done so? Everything below answers part of that.

The Proposal

One CAD source, four delivered capabilities

A mechanical engineer imports a CAD assembly once, then picks the container that suits the review. Four reached the partner as supported offerings. A fifth, multi-user mixed reality, was explored but never packaged.

Built on Unity with the XR Interaction Toolkit and the Meta XR SDK, fed by an enterprise CAD to mesh translation stage, and targeted at both tethered PC and standalone headsets.

  • Unity
  • OpenXR
  • C#
  • SolidWorks

Twelve builds, four offerings. Across four years every Unity release, XR Interaction Toolkit update, Meta SDK revision and Meta Link update broke interoperability somewhere in the chain, so templates were rebuilt rather than patched. SUVR came first and was iterated the most. SUMR took over as the primary offering after roughly two years and became the most used. Stylus XR went through three iterations covering both VR and MR. MUVR was drafted once and needs more. Long term support is genuinely hard to promise while four vendors move this fast.

A note on redaction. This work was carried out inside a regulated medical device manufacturer. Equipment designs, internal project names, participant identities and commercial terms are withheld. Metrics are aggregates, and any CAD geometry shown on this site is either generic or already published in a peer reviewed paper.

Case Studies

Situation, task, action, result

Open any case for the full account. Hover a figure to see what it counts.

CASE 01 2022 to 2024 Boston Scientific Galway team on stage with the ITAG Excellence Award. Galway, November 2023

Boston Scientific Galway nominated the XR design review project and won its category at the ITAG Excellence Awards. The award belongs to the partner. The work behind it is case 01.

A no-code CAD to VR workflow for equipment design review

Turning a SolidWorks assembly into a walkable design review that a mechanical engineer builds without writing code.

Situation

Equipment design reviews ran on 2D CAD screenshares, printed parts and cardboard floor layouts. An earlier augmented reality attempt had stalled on model size. The design group had no XR capability and no programming capacity, and the use case the project was originally scoped around, ergonomic testing, turned out to happen too rarely to justify the investment.

Task

Re-scope to an activity that recurs, then deliver something a mechanical engineer can operate unaided: a CAD assembly to a reviewable virtual environment in under thirty minutes for a single model, under an hour for several, with no code.

Action

  • Produced a state of the art review covering 27 XR devices, a dozen sensor classes, ten industry case studies and a market analysis, so the hardware and toolchain choice was on the record.
  • Chose a cross-platform interaction toolkit over a single vendor SDK, and paired it with an enterprise CAD to mesh translation stage that removed third party conversion steps.
  • Built a containerised project with locomotion, teleport anchors, grab and poke interactions, degree of freedom constrained part motion, hinged doors and drawers, and an in-headset tutorial.
  • Iterated on site across successive demonstrations, adding hand tracking and revised locomotion after watching how engineers actually held the controllers.
  • Wrote and versioned a two-part instruction set separating the person who maintains the template from the person who builds an experience with it.

Result

A full facility assembly of roughly 200 MB became walkable at real scale in about seven and a half minutes, against a slower multi-tool route. The workflow became the site's standard entry point into XR, six design groups ran genuine reviews on it, and the partner's nomination won its category at the ITAG Excellence Awards.
The SUVR template in operation, Unity editor and headset view
Engineering drawing of a seated ergonomic workstation assessment.
The original scope: manual ergonomic assessment, later found too infrequent
End to end import

A roughly 200 MB SolidWorks assembly of an entire facility, imported directly into the template and playable at real scale. The previous route went through a separate visualisation tool first and took longer for the same models.

50 million to 500 thousand

Post-import decimation with surface tolerance held. The reviewing mechanical engineer judged no loss of information that mattered for the review, which is the only test that counts here.

In-headset statistics

Every experience was run for a full session length before it went in front of a design group, with frame rate, batch count and triangle load read from the running build rather than estimated.

CASE 02 2024 ACM IMX 2025

A three-phase mixed method study of VR process transformation

The tool worked. Nobody yet knew whether it changed how design reviews actually happen.

Situation

A deployed workflow with enthusiastic anecdotes attached to it and no systematic evidence. The surrounding literature leaned on student participants and short lab tasks, which a manufacturer has no reason to find persuasive.

Task

Evidence the process change with practising industry experts, in their own building, on their own equipment designs, under research ethics approval.

Action

  • Designed three phases: individual pre-exposure interviews, instrumented group design reviews in VR, then post-exposure interviews with the same people.
  • Recruited across equipment design, manufacturing, electrical, controls, computer vision, quality, maintenance, production and engineering leadership.
  • Revised the protocol against ethics committee feedback, including correcting the named supervisory data authority and addressing researcher to participant power imbalance in a co-designed study.
  • Wrote telemetry logging directly into the application and ran four synchronised capture sources per session.
  • Transcribed, anonymised and analysed the interview corpus with reflexive thematic analysis.

Result

28 of 31 participants completed every phase, well beyond typical expert evaluation sample sizes in this literature. The analysis produced a structured account of existing review practice and of what changed: spatial comprehension of assemblies, earlier detection of issues that 2D review missed, cross-functional alignment, and a candid map of adoption barriers including IT constraints, workload and data security.
Diagram of the three phase study methodology, showing pre-exposure interviews, instrumented VR design reviews and post-exposure interviews.
The three phase design, as published at ACM IMX 2025
Composite of the instrumented review room showing two camera angles, the headset wearer and the duplicated screen view.
Room instrumentation, participant faces obscured at source
Composite of the synchronised capture sources used in each session.
Four synchronised capture sources per session
Cross-functional by design

Equipment design engineers, manufacturing and process engineers, electrical and controls, computer vision, quality, maintenance, production operators and engineering leadership, so the findings were not just a designer's view of a designer's problem.

Real reviews, not demonstrations

Six equipment design groups each reviewed their own live CAD in VR, with the headset view duplicated to a large screen so non-wearers could take part. Groups sent their own models and interaction requirements in advance.

Three streams, one clock
  • Headset position and rotation
  • Controller position and rotation, plus every button and trigger press
  • Hand and finger bone tracking for both hands

Written to timestamped CSV alongside two room cameras, a screen recording and the conference room feed.

The methodology paper

Transforming Design Reviews with XR, presented at IMX 2025 in Niteroi, Brazil, is the publication that sets out this three phase evaluation. The MMSys 2025 demo paper covers the stylus work in case 05 instead.

CASE 03 2025 to 2026 Capstone study

Supervised to unsupervised: can engineers learn to author XR?

Making the authoring workflow itself the object of study, and measuring the learning instead of asserting it.

Situation

Transfer examiners judged the work to read as an industry report rather than a scientific contribution, and journal reviewers had separately asked for quantitative validation the first study did not carry. Meanwhile the field kept claiming that no-code tools democratise XR authoring without measuring whether anyone learns them.

Task

Stop evaluating the experience and start evaluating its creation. Establish whether a mechanical design engineer, given an instruction set and no supervision, can author a mixed reality design review, and what it costs them.

Action

  • Narrowed scope from four candidate templates to one, so the comparison was between two situational contexts rather than six tools. The scope discipline was itself a finding.
  • Opened with six role-based focus groups covering senior leaders, CAD design engineers and non-CAD supporting engineers, each preceded by an individual objective questionnaire.
  • Ran supervised authoring sessions one engineer at a time, with a step-wise task load instrument after every step and a usability instrument at the end.
  • Repeated unsupervised with the same engineers, working from instructions revised using what the supervised round exposed, and their own choice of model and interactions.
  • Captured every session across two fixed camera angles and a 360 camera, then extracted critical incidents with timestamps by reviewing the 360 footage frame by frame.
  • Closed with a Delphi-inspired consensus round, supported by a personality inventory to test whether interaction style tracks disposition rather than ability.

Result

A defensible account of learnability across the supervised to unsupervised transition, including the uncomfortable finding that supervision can support learning and conceal systemic usability flaws at the same time. Outputs include an ontology for XR equipment design review, an adoption governance framework, an experience creator typology, and a reframing of workflow documentation as a living artefact revised from observed breakdowns.
Diagram of the XR kit used in each session: headset, controllers, link cable, XR laptop and large screen duplication.
The kit carried to every session, as specified in the instruction set
Three perspectives

Senior leaders who influence adoption, CAD design engineers who would do the authoring, and non-CAD supporting engineers who attend reviews but do not model. Each group answered a written baseline questionnaire before the discussion opened.

14 supervised, 13 unsupervised

The same engineers wherever attendance allowed, working unsupervised the second time from instructions revised using the breakdowns seen in the first round.

Roughly 3 TB

Two DSLR angles and a 360 camera per session, plus the Unity project as it stood at the end of each one. Three further focus groups followed in phase four.

The instrument set
  • Demographics and baseline self-ratings
  • SIM-TLX task load, captured after each authoring step
  • System Usability Scale, supervised against unsupervised
  • BFI-2-S personality, and end-ratings consensus in phase four
CASE 04 2026 Second site

Site-neutral replication at a second manufacturing plant

Answering the generalisability objection the only way that counts, by running the protocol somewhere else.

Situation

Every reviewer raised the same limitation: a single industry partner at a single site. A second plant within the same group had begun acquiring the same infrastructure, but its engineering problems were visibly different.

Task

Replicate the four phase protocol without importing the first site's assumptions about what XR is for.

Action

  • Ported the instruments and protocol with the use case deliberately left unnamed, so the second site's own application could surface rather than be suggested.
  • Ran all four phases inside a single working week, including focus groups, supervised and unsupervised authoring sessions and a closing consensus round.
  • Compared phase by phase against the first site, to separate what is a property of the workflow from what is a property of one plant's culture.
  • Supported the second site's independent setup of the same toolchain, licensing and hardware.

Result

The protocol transferred, and it surfaced a different answer. The second site's dominant demand was line and footprint layout planning of largely vendor-supplied designs, rather than iterative design review of in-house equipment. Same authoring capability, materially different job to be done, which is exactly the distinction a single-site study cannot make.
Attrition is part of the finding

Fifteen were recruited and nine completed, of whom only three were mechanical design engineers and therefore eligible for the authoring phases. Running a study inside a working plant means reporting who did not show up as well as who did.

Compressed by necessity

Introduction and focus group on day one, supervised authoring on day two, unsupervised authoring on day three, closing consensus on day four. The compression itself tested how portable the protocol is.

Not design review

The second site works with vendor designs far more than the first, so its question is whether equipment fits a line and a footprint, not whether a design should change. Same templates, different question, different success criteria.

CASE 05 2023 to 2026 ACM MMSys 2025

Mixed reality at full scale, co-created with the people using it

Passthrough mixed reality, stylus annotation, and templates that were extended and rebuilt with the engineers who relied on them.

Situation

Leadership needed to judge whether two large equipment assemblies would physically fit a planned cleanroom, at real scale, before committing. Drawings and layout packs were not settling the argument, and a fully virtual environment removed the room they were trying to reason about.

Task

Put the geometry into the real space, then make it reviewable: movable, measurable and annotatable by someone who is not a developer.

Action

  • Characterised both mixed reality routes available to the partner, see-through on a waveguide headset and colour passthrough on a video headset, including where each breaks down on model size and tracking.
  • Built a passthrough template anchoring CAD assemblies in the physical room with hand grab translation, two-handed rotation and constrained part motion, duplicated to a large screen so non-wearers could participate.
  • Extended the template with stylus input for three dimensional drawing and markup during early stage review, across three iterations covering both VR and MR.
  • Co-created throughout. Requirements came from the engineers who would use each build, features were added after watching real sessions, and templates were rebuilt rather than patched every time a vendor SDK moved underneath them.

Result

Delivered in the intended cleanroom and used for the planning decision. The stylus work became the ACM MMSys 2025 industry demonstration in Stellenbosch, and the same builds carried the public demonstrations that followed at engineering expos and university symposia. Layout planning later became the primary use case at the group's second site.
Passthrough mixed reality, CAD anchored in the real room
Mixed reality view with annotations describing one, two and three degree of freedom part motion.
Degree of freedom constrained part motion, taught in the instruction set
Two identical assemblies, one real room

Three large machines per assembly, more than a hundred square feet each, reviewed at real scale in the cleanroom they were destined for. The optimisation trade-offs were documented as workflow constraints rather than hidden.

Sahir Sharma handing a mixed reality headset to a visitor at an engineering expo. A partial list
  • ACM MMSys 2025 industry demo, Stellenbosch
  • TUS Engineering Expo, 2024 and 2025
  • TUS symposium on XR in education, 2025
  • Partner site demonstrations and external industry body visits
Drawing, then measuring

Three dimensional drawing and markup first, then real-world measurement and local annotation storage. Each iteration followed a vendor SDK change or a request from an engineer using the previous build.

CASE 06 2023 to 2025 Procurement

Build versus buy: evaluating the commercial XR alternatives

Testing polished competitors to my own work, and reporting honestly where they won.

Situation

The partner was weighing commercial enterprise platforms for virtual design review, with substantial recurring cost attached. As the person whose in-house tooling they would displace, I was not a neutral party, and everyone in the room knew it.

Task

Produce an assessment leadership could act on, structured tightly enough that my own interest in the outcome could not quietly shape it.

Action

  • Secured trial access to TheoremXR through a sister site, set it up inside enterprise network constraints, and ran single user and collaborative sessions end to end including save and load across headsets.
  • Evaluated Holo-Light remote rendering on a waveguide headset, working through setup and support escalation until the failure modes were understood.
  • Assessed Mersus Technologies and other vendor offerings surfaced through Digital Manufacturing Ireland workshops, alongside adjacent digital twin, 3D scanning and aggregation platforms.
  • Tabulated like-for-like comparisons against the in-house templates on customisation, single against multi user, virtual against mixed reality, measurement, staging control, upgrade path, IP control and total cost of ownership.

Result

An internal decision paper rather than an advocacy piece. It recommended a split: the commercial platform suited polished virtual reviews with external customers, while the in-house route held mixed reality, which the platform did not then support, along with cost control, fit to the site's own engineering practice and retained IP. The reports were kept internal and are carried into the thesis as an alternatives analysis rather than published.

Academic Outputs

Publications

Bridging the Qualitas and Qualia of XR Experiences for Industrial Manufacturing

Sharma, S., Keighrey, C., and Murray, N.

Position paper accepted to a workshop at ACM CHI 2025, Yokohama. Attendance withdrawn, manuscript released openly by the author.

Workshop Manuscript coming

Learnability of a No-Code XR Authoring Workflow for Mechanical Design Engineers

Sharma, S., Keighrey, C., and Murray, N.

Journal article in preparation, from the capstone and replication studies.

In preparation

Theses and Reports

Doctoral thesis

A constructivist account of how an XR capability is discovered, authored, learned and governed inside a regulated manufacturer, built on three studies across two sites.
Submitted 2026, available on request after examination

Transfer thesis

Industry transfer report covering the no-code virtual reality workflow and the three phase process transformation study, with the IMX and MMSys papers appended.
2025, redacted copy on request

State of the art report

Partner deliverable reviewing 27 extended reality devices, sensor and tracking technologies, ten industrial case studies and the XR market, with a structured comparison framework for device selection.
2023, partner deliverable, redacted summary on request

Instruction sets

Co-created instruction sets representing the no-code Experience Creation Process, versioned per template and revised from observed breakdowns rather than assumptions, plus headset setup, software onboarding and standalone build documentation.
2023 to 2026, partner property, method described in the publications

Posters, Talks and Service

  • 2026: invited participant, ACM IMX 2026 Early Career Track, including the early career pitch, mentor lunch and fireside session.
  • 2025: industry demonstration, ACM MMSys 2025, Stellenbosch, on stylus driven mixed reality for early stage CAD design review.
  • 2025: research poster and live demonstration, TUS symposium on XR in education.
  • 2025: peer reviewer for a virtual reality research journal.
  • 2024 and 2025: demonstrations at the TUS Engineering Expo, and on-site workshops for engineering teams, external industry bodies and visiting leadership.
  • 2023: short paper and poster on a data collection framework for evaluating state of the art XR devices across sensor capability and quality of experience.
  • 2022: poster, Confirm Smart Manufacturing Conference, Galway, on quality of experience evaluation of AR devices for ergonomic testing of manual equipment.

Beyond the Doctorate

Other research and engineering work

Projects run alongside the PhD, mostly because they were interesting and someone needed them done.

Teaching and supervision

University of Limerick, 2019 to 2022

Module leader for undergraduate computer science modules in big data and security, operating systems, computer graphics and games modelling design, plus tutorial and laboratory delivery across more than ten modules and an exchange lecturing engagement at Shandong University of Technology. During the PhD, supervised co-op students on documentation and testing work.