Transforming Design Reviews with XR: A No-Code Media Experience Creation Strategy for Manufacturing Design
IMX '25, Proceedings of the 2025 ACM International Conference on Interactive Media Experiences, pp. 30 to 48. ACM, Niteroi, Brazil.
Research Portfolio
Can an organisation that builds regulated medical equipment author its own extended reality, keep authoring it, and be measurably better off for having done so? Everything below answers part of that.
The Proposal
A mechanical engineer imports a CAD assembly once, then picks the container that suits the review. Four reached the partner as supported offerings. A fifth, multi-user mixed reality, was explored but never packaged.
CAD assembly to four XR authoring templates
Built on Unity with the XR Interaction Toolkit and the Meta XR SDK, fed by an enterprise CAD to mesh translation stage, and targeted at both tethered PC and standalone headsets.
Twelve builds, four offerings. Across four years every Unity release, XR Interaction Toolkit update, Meta SDK revision and Meta Link update broke interoperability somewhere in the chain, so templates were rebuilt rather than patched. SUVR came first and was iterated the most. SUMR took over as the primary offering after roughly two years and became the most used. Stylus XR went through three iterations covering both VR and MR. MUVR was drafted once and needs more. Long term support is genuinely hard to promise while four vendors move this fast.
A note on redaction. This work was carried out inside a regulated medical device manufacturer. Equipment designs, internal project names, participant identities and commercial terms are withheld. Metrics are aggregates, and any CAD geometry shown on this site is either generic or already published in a peer reviewed paper.
Case Studies
Open any case for the full account. Hover a figure to see what it counts.
Turning a SolidWorks assembly into a walkable design review that a mechanical engineer builds without writing code.
Situation
Task
Action
Result
A roughly 200 MB SolidWorks assembly of an entire facility, imported directly into the template and playable at real scale. The previous route went through a separate visualisation tool first and took longer for the same models.
Post-import decimation with surface tolerance held. The reviewing mechanical engineer judged no loss of information that mattered for the review, which is the only test that counts here.
Every experience was run for a full session length before it went in front of a design group, with frame rate, batch count and triangle load read from the running build rather than estimated.
The tool worked. Nobody yet knew whether it changed how design reviews actually happen.
Situation
Task
Action
Result
Equipment design engineers, manufacturing and process engineers, electrical and controls, computer vision, quality, maintenance, production operators and engineering leadership, so the findings were not just a designer's view of a designer's problem.
Six equipment design groups each reviewed their own live CAD in VR, with the headset view duplicated to a large screen so non-wearers could take part. Groups sent their own models and interaction requirements in advance.
Written to timestamped CSV alongside two room cameras, a screen recording and the conference room feed.
Transforming Design Reviews with XR, presented at IMX 2025 in Niteroi, Brazil, is the publication that sets out this three phase evaluation. The MMSys 2025 demo paper covers the stylus work in case 05 instead.
Making the authoring workflow itself the object of study, and measuring the learning instead of asserting it.
Situation
Task
Action
Result
Senior leaders who influence adoption, CAD design engineers who would do the authoring, and non-CAD supporting engineers who attend reviews but do not model. Each group answered a written baseline questionnaire before the discussion opened.
The same engineers wherever attendance allowed, working unsupervised the second time from instructions revised using the breakdowns seen in the first round.
Two DSLR angles and a 360 camera per session, plus the Unity project as it stood at the end of each one. Three further focus groups followed in phase four.
Answering the generalisability objection the only way that counts, by running the protocol somewhere else.
Situation
Task
Action
Result
Fifteen were recruited and nine completed, of whom only three were mechanical design engineers and therefore eligible for the authoring phases. Running a study inside a working plant means reporting who did not show up as well as who did.
Introduction and focus group on day one, supervised authoring on day two, unsupervised authoring on day three, closing consensus on day four. The compression itself tested how portable the protocol is.
The second site works with vendor designs far more than the first, so its question is whether equipment fits a line and a footprint, not whether a design should change. Same templates, different question, different success criteria.
Passthrough mixed reality, stylus annotation, and templates that were extended and rebuilt with the engineers who relied on them.
Situation
Task
Action
Result
Three large machines per assembly, more than a hundred square feet each, reviewed at real scale in the cleanroom they were destined for. The optimisation trade-offs were documented as workflow constraints rather than hidden.
A partial list
Three dimensional drawing and markup first, then real-world measurement and local annotation storage. Each iteration followed a vendor SDK change or a request from an engineer using the previous build.
Testing polished competitors to my own work, and reporting honestly where they won.
Situation
Task
Action
Result
Academic Outputs
IMX '25, Proceedings of the 2025 ACM International Conference on Interactive Media Experiences, pp. 30 to 48. ACM, Niteroi, Brazil.
MMSys '25, Proceedings of the 16th ACM Multimedia Systems Conference, pp. 322 to 327. ACM, Stellenbosch, South Africa.
Proceedings of the ACM International Conference on Interactive Media Experiences, pp. 100 to 112. ACM. Arising from the TRANSMIXR project.
Position paper accepted to a workshop at ACM CHI 2025, Yokohama. Attendance withdrawn, manuscript released openly by the author.
Journal article in preparation, from the capstone and replication studies.
Doctoral thesis
A constructivist account of how an XR capability is discovered, authored, learned and
governed inside a regulated manufacturer, built on three studies across two sites.
Submitted 2026, available on request after examination
Transfer thesis
Industry transfer report covering the no-code virtual reality workflow and the three phase
process transformation study, with the IMX and MMSys papers appended.
2025, redacted copy on request
State of the art report
Partner deliverable reviewing 27 extended reality devices, sensor and tracking technologies,
ten industrial case studies and the XR market, with a structured comparison framework for
device selection.
2023, partner deliverable, redacted summary on request
Instruction sets
Co-created instruction sets representing the no-code Experience Creation Process, versioned
per template and revised from observed breakdowns rather than assumptions, plus headset
setup, software onboarding and standalone build documentation.
2023 to 2026, partner property, method described in the publications
Beyond the Doctorate
Projects run alongside the PhD, mostly because they were interesting and someone needed them done.
Took over and advanced a virtual news production tool in which a director, producer and journalist collaborate inside a shared XR environment. Delivered virtual studio lighting control, virtual camera output into a live production switcher, synchronised live video and audio over NDI, a built virtual studio environment, and WebSocket control of audio, scene transitions and on-screen graphics.
TRANSMIXR · Partner integration
Worked on site with a European research centre partner to configure a multi-camera volumetric capture rig for two simultaneous captures with audio, streamed into the Unity production environment, and unit-tested the plugin integration against the broadcast studio project.
Pitched the hackathon to the faculty dean, built and defended the budget, secured the venue, and ran HackAthlone in 2023, 2024 and 2025. The objective was to spread the hackathon movement in Ireland, and by every measure the campaign worked. Previously location lead in Limerick in 2021 and Vellore in 2017.
Vendor and technology evaluation
A continuous activity across four years rather than a single report: commercial XR design review platforms, remote rendering, digital twin toolchains, 3D scanning, and the vendors surfaced through Digital Manufacturing Ireland workshops, all translated into recommendations the partner could act on.
Teaching and supervision
Module leader for undergraduate computer science modules in big data and security, operating systems, computer graphics and games modelling design, plus tutorial and laboratory delivery across more than ten modules and an exchange lecturing engagement at Shandong University of Technology. During the PhD, supervised co-op students on documentation and testing work.
Earlier work
A masters dissertation building a Unity tool that gives game designers live resource telemetry for balancing in-game economies during prototyping, an undergraduate thesis on augmented reality guidance for twelve-lead ECG electrode placement, augmented reality operating manuals and product design work for medical devices, and two published games.
Check LinkedIn for the full history